Dating sims multiple ending
Just like how there are multiple suitors, each suitor has multiple endings.
The endings typically come in two types: good ending and bad ending.
Good interactions boost your meter, bad interactions reduce it.
In order to woo a suitor and get the "good ending," the player needs to pick the best choice out of multiple options (usually two to three) that reflects the suitor's personality.
The good ending consists of the suitor confessing his/her love, as well as the possibility of a physical reaction (kissing, holding hands, sex, etc.).
The bad endings are typically only "bad" in the sense that the player does not woo the suitor--unlike "bad endings" of other games, death or other permanent consequences rarely happen.
Visual novel creation platforms such as Ren'Py and Novelty exist and are designed for people with minimal experience coding.
Dating sims are almost exclusively Japanese, to the point where popular Japanese media can recognizably parody aspects of the dating sim genre.
In the West, dating sims are still seen as a niche market.
The player needs to keep his relationship up with all the potential suitors.
If one falls too low, then the suitor gains a "bomb." When the suitor has a bomb, then she'll gossip about the player to the other characters, lowering his relationship with them.Ends can be fairly bittersweet: a good end can involve the couples in a long distance relationship or a deathbed confession of love, but it does involve the couple getting together.